posScreenToWorld: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
||
Line 17: | Line 17: | ||
|p4= y: [[Number]] - screen Y | |p4= y: [[Number]] - screen Y | ||
| [[Array]] - world position in format [x,y,0] | |r1= [[Array]] - world position in format [x,y,0] | ||
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> | |x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code> |
Revision as of 13:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Array - world position in format [x,y,0]
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;