posScreenToWorld: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
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|p4= y: [[Number]] - screen Y
|p4= y: [[Number]] - screen Y


| [[Array]] - world position in format [x,y,0]
|r1= [[Array]] - world position in format [x,y,0]


|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code>
|x1= <code>_worldCoord = _control [[posScreenToWorld]] _ScreenCoord;</code>

Revision as of 13:22, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Positions

Syntax

Syntax:
Syntax needed
Parameters:
map : Control - map control
[x, y]: Array
x: Number - screen X
y: Number - screen Y
Return Value:
Array - world position in format [x,y,0]

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreenctrlMapScreenToWorldctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 7, 2007 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0;
_y = returnArray select 1;