BIS fnc setRespawnInventory: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Set respawn loadouts. | | Set respawn loadouts. | ||
| [target, inventory] call [[BIS_fnc_setRespawnInventory]] | |s1=[target, inventory] call [[BIS_fnc_setRespawnInventory]] | ||
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - Target where respawn inventories should be saved | |p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - Target where respawn inventories should be saved |
Revision as of 15:57, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, inventory] call BIS_fnc_setRespawnInventory
- Parameters:
- target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
- inventory: Array of strings - Classes from CfgInventory or CfgVehicles
- Return Value:
- Array - in format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;
Additional Information
- See also:
- Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventories
Notes
-
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