BIS fnc invCodeToArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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|Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | |Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | ||
| [configCode] call [[BIS_fnc_invCodeToArray]] | |s1=[configCode] call [[BIS_fnc_invCodeToArray]] | ||
|p1=configCode: [[Scalar]] - Config code, see example | |p1=configCode: [[Scalar]] - Config code, see example |
Revision as of 16:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [configCode] call BIS_fnc_invCodeToArray
- Parameters:
- configCode: Scalar - Config code, see example
- Return Value:
- Array of numbers - Items slots numbers
Examples
- Example 1:
[ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
-
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