BIS fnc weaponDirectionRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) *\|p1=" to "|s1=$1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ") |
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|eff=|gr1= Weapons| Returns relative direction vector of given weapon for the given vehicle | |eff=|gr1= Weapons| Returns relative direction vector of given weapon for the given vehicle | ||
|s1=[vehicle, weapon visual] call | |s1=[vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]] | ||
|p1= vehicle: [[Object]] - vehicle | |p1= vehicle: [[Object]] - vehicle |
Revision as of 16:16, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
- See also:
- See also needed
Notes
-
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