BIS fnc inAngleSector: Difference between revisions

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m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ")
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[[Image: BIS fnc inAngleSector.jpg|700px]]
[[Image: BIS fnc inAngleSector.jpg|700px]]


|s1=[center, centerAngle, sectorWidth, position] call '''BIS_fnc_inAngleSector'''
|s1=[center, centerAngle, sectorWidth, position] call [[BIS_fnc_inAngleSector]]


|p1= center : [[Array]] - Center position
|p1= center : [[Array]] - Center position

Revision as of 16:17, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - Center position
centerAngle : Number - Defines the center angle of the sector
sectorWidth: Number - Defines the width of the sector in degrees
position: Array - The position which should be checked
Return Value:
Boolean: Returns true if the position lies within sector

Examples

Example 1:
[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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