ctrlEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ") |
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|descr= Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | |descr= Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | ||
|s1= | |s1= [[ctrlEnabled]] idc | ||
|p1= idc: [[Number]] - Control IDC | |p1= idc: [[Number]] - Control IDC | ||
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|r1= [[Boolean]] - [[true|True]] if the control is enabled, [[false]] if not | |r1= [[Boolean]] - [[true|True]] if the control is enabled, [[false]] if not | ||
|s2= | |s2= [[ctrlEnabled]] controlName | ||
|p21= controlName: [[Control]] | |p21= controlName: [[Control]] |
Revision as of 16:45, 12 June 2021
Description
- Description:
- Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlEnabled idc
- Parameters:
- idc: Number - Control IDC
- Return Value:
- Boolean - True if the control is enabled, false if not
Alternative Syntax
- Syntax:
- ctrlEnabled controlName
- Parameters:
- controlName: Control
- Return Value:
- Boolean - True if the control is enabled, false if not
Examples
- Example 1:
if !(ctrlEnabled 100) then { ctrlEnable [100, true]; };
- Example 2:
_enabled = ctrlEnabled _control
Additional Information
- See also:
- ctrlEnable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control