setAccTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <dl class="command_description"> <dt><dt>" to " <dl class="command_description"> <dt><dt>") |
Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:'' | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
<dd class="note">''Notes from before the conversion:'' | |||
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts. | ||
</dl> | </dl> |
Revision as of 18:32, 12 June 2021
Description
- Description:
- Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
- Multiplayer:
- Command is disabled in multiplayer.
- Groups:
- Time
Syntax
- Syntax:
- setAccTime accFactor
- Parameters:
- accFactor: Number - Factor. Value is clamped to 1/128 - 4
- Return Value:
- Nothing
Examples
- Example 1:
setAccTime 0.1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time