Bug List – ArmA: Armed Assault

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When hovering in any helicopter the left and right pedals start to rotate the helicopter as expected, however the rotation becomes a banked turn [1.02 german]-- [[User:Owl|Owl]] 18.11, 19 Dec 2006 (CET)
When hovering in any helicopter the left and right pedals start to rotate the helicopter as expected, however the rotation becomes a banked turn [1.02 german]-- [[User:Owl|Owl]] 18.11, 19 Dec 2006 (CET)
:Check your control configuration: there should be controls for left and right turn, and then sperate left and right pedal controls. From what I have seen, the left/right turn controls are probably what you're using instead, but I don't know for sure, so if anyone can confirm this please let me know. --[[User:BigDawgKS|Big Dawg KS]]
:Check your control configuration: there should be controls for left and right turn, and then sperate left and right pedal controls. From what I have seen, the left/right turn controls are probably what you're using instead, but I don't know for sure, so if anyone can confirm this please let me know. --[[User:BigDawgKS|Big Dawg KS]]
::I can confirm that this is an issue with his control setup.  Left Pedal/Right Pedal (called this in the 6thSense ArmA Language Patcher v0.9 anyways) are what he was expecting.  However, as a flight simmer, I must state that if you use those, the response is altogether wrong at speed.<br>
::--[[User:ColonelSandersLite|ColonelSandersLite]]
:::--My controls are set up correctly, and as i said when hovering not at speed, the left and right pedals should control the tail rotor and allow the pilot when at a steady hover to rotate the aircraft not bank. --[[User:Owl|Owl]]
:::: There's a discussion about this on the BI Forum. I remember seeing a screenshot of someone's control configuration in English where Left Pedal/Right Pedal were different controls than Left Turn/Right Turn. Someone needs to get to the bottom of this and confirm wether or not there is actually a bug in the flight model while using pedals (also note that if BIS did it intentionally it's also not a bug but a non-feature). --[[User:BigDawgKS|Big Dawg KS]]
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{{Bug priority|5|
{{Bug priority|5|

Revision as of 20:50, 23 December 2006

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.


Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

Template:Bug priority Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. Link [1.02 Ger] [BQMS] SOBR

Units/Vehicles

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Visual Issues

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Weapons

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