BIS fnc reenableRevive: Difference between revisions

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m (Text replacement - "|=Syntax " to " ")
m (Text replacement - " ||s1=" to " |s1=")
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|descr= Enable revive on given unit. Revive system needs to be initialized and running.
|descr= Enable revive on given unit. Revive system needs to be initialized and running.


||s1= [player] call [[BIS_fnc_reenableRevive]]
|s1= [player] call [[BIS_fnc_reenableRevive]]


|p1= player: [[Object]] - Affected player
|p1= player: [[Object]] - Affected player

Revision as of 20:50, 12 June 2021

Hover & click on the images for description

Description

Description:
Enable revive on given unit. Revive system needs to be initialized and running.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reenableRevive
Parameters:
player: Object - Affected player
Return Value:
Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_reenableRevive;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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