onEachFrame: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
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| arma2oa | | arma2oa | ||
|1.63 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
|game3= arma3 | |||
|version3= 0.50 | |||
|gr1= Event Handlers | |gr1= Event Handlers |
Revision as of 22:30, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Event Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note