Bug List – ArmA: Armed Assault
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AI still can go through walls,not only low walls,I was covering an area behind a wall,enemy AI pass through and kill me :\ notice in campaign and editor too. --[1.02] [[User:Lujon|Lujon]] | AI still can go through walls,not only low walls,I was covering an area behind a wall,enemy AI pass through and kill me :\ notice in campaign and editor too. --[1.02] [[User:Lujon|Lujon]] | ||
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Planes and helos seem to ignore lased targets (e.g buildings - not vehicles, as they engage them anyway)[v1.02 PL] [[User:Funnyguy1|Funnyguy1]] 13:45, 22 December 2006 (CET) | Planes and helos seem to ignore lased targets (e.g buildings - not vehicles, as they engage them anyway)[v1.02 PL] [[User:Funnyguy1|Funnyguy1]] 13:45, 22 December 2006 (CET) |
Revision as of 16:29, 24 December 2006
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority The control of the Cobra is broken or pretty strange.Neither with Fightstick nor with Keyboard and Mouse the Cobra chopper is less controlable.All other helicopters can be controlled fine.But the Cobra not.[1.02 german]
Editing & Scripting
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Island Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority The Cobra can not stand still even when "auto hoover" function is on.I have to correct the moves with controls to keep the chopper in place.And everytime the tailrotor is used (X or C) the Cobra starts to spin uncontrolable.[1.02 german]
Realism Issues
Template:Bug priority Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. Link [1.02 Ger] [BQMS] SOBR
Units/Vehicles
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Visual Issues
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Weapons
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