currentThrowable: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
Line 11: Line 11:
| Returns currently selected throwable, which will be launched if the user presses "G".{{Feature | Informative | The weapon/magazine id system is W.I.P. and may change without notice.}}
| Returns currently selected throwable, which will be launched if the user presses "G".{{Feature | Informative | The weapon/magazine id system is W.I.P. and may change without notice.}}


| [[currentThrowable]] player
|s1=  [[currentThrowable]] player


|p1= player: [[Object]]
|p1= player: [[Object]]

Revision as of 22:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentThrowable player
Parameters:
player: Object
Return Value:
Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]

Examples

Example 1:
currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]
Example 2:
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] _id = (_ct select 2 select 0) - 1e+007; // 18

Additional Information

See also:
currentWeaponcurrentMagazinecurrentMuzzleBIS_fnc_isThrowable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note