ctrlMapWorldToScreen: Difference between revisions
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| Converts world coordinates into map screen coordinates. This command is identical to [[posWorldToScreen]]. | | Converts world coordinates into map screen coordinates. This command is identical to [[posWorldToScreen]]. | ||
| control [[ctrlMapWorldToScreen]] position | |s1= control [[ctrlMapWorldToScreen]] position | ||
|p1= control : [[Control]] - map control | |p1= control : [[Control]] - map control |
Revision as of 22:57, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- control ctrlMapWorldToScreen position
- Parameters:
- control : Control - map control
- position : Array - world position in format Position2D or Position3D
- Return Value:
- Array - screen coordinates in format [x, y]
Examples
- Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
- Example 2:
_screenCoord = _control ctrlMapWorldToScreen position player;
Additional Information
- See also:
- ctrlMapScreenToWorldposWorldToScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 16, 2010
- kju
-
This command returns a 2D array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.