setObjectMaterial: Difference between revisions

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| Sets material of object selection. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0).
| Sets material of object selection. The selection number is defined through the [[CfgVehicles_Config_Reference#hiddenSelections | hiddenselection]][]<nowiki>=</nowiki>{} array in the vehicle's config (starting with 0).


| obj '''setObjectMaterial''' [selectionNumber, material]
|s1=  obj '''setObjectMaterial''' [selectionNumber, material]


|p1= obj: [[Object]]
|p1= obj: [[Object]]

Revision as of 23:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
[selectionNumber, material]: Array
selectionNumber: Number
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterialssetObjectTextureGlobalgetObjectTexturessetObjectTexturesetObjectMaterialGlobal

Notes

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