set3DENAttributes: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
| '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] | |s1= '''set3DENAttributes''' [<nowiki/>[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]] | ||
|p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] | |p1= entities: [[Array]] of types [[Eden Entity]] or [[Eden ID]] | ||
|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name |
Revision as of 23:22, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array of types Eden Entity or Eden ID
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- See also needed
Notes
-
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