setDefaultCamera: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)
| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example)


| '''setDefaultCamera''' [position, direction]
|s1=  '''setDefaultCamera''' [position, direction]


|p1= position: [[PositionASL]] - position of the camera
|p1= position: [[PositionASL]] - position of the camera

Revision as of 23:23, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Camera Control

Syntax

Syntax:
setDefaultCamera [position, direction]
Parameters:
position: PositionASL - position of the camera
direction: Array - format Vector3D - direction of the camera
Return Value:
Nothing

Examples

Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
Example 2:
Lift camera 100m up above current player position and point downwards: setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];

Additional Information

See also:
camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note