setDefaultCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | | Sets the position and direction for the camera used after camera is set on no object (log out view when leaving MP game for example) | ||
| '''setDefaultCamera''' [position, direction] | |s1= '''setDefaultCamera''' [position, direction] | ||
|p1= position: [[PositionASL]] - position of the camera | |p1= position: [[PositionASL]] - position of the camera |
Revision as of 23:23, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- setDefaultCamera [position, direction]
- Parameters:
- position: PositionASL - position of the camera
- direction: Array - format Vector3D - direction of the camera
- Return Value:
- Nothing
Examples
- Example 1:
setDefaultCamera [[5000,5000,200],[1,1,-1]];
- Example 2:
- Lift camera 100m up above current player position and point downwards:
setDefaultCamera [ATLtoASL (player modelToWorld [0,0,100]),[0,0,-1]];
Additional Information
- See also:
- camCreatecameraOncameraViewcameraEffectcameraEffectEnableHUDswitchCamerapositionCameraToWorldcameraInterestsetCameraInterestgetEditorCameramapCenterOnCamerapreloadCamerarestartEditorCamera
Notes
-
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