setUnitRecoilCoefficient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. | | Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. | ||
| unitName '''setUnitRecoilCoefficient''' coefficient | |s1= unitName '''setUnitRecoilCoefficient''' coefficient | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Revision as of 23:25, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitName setUnitRecoilCoefficient coefficient
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRecoilCoefficient 10
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2015 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.