vectorWorldToModelVisual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 10: | Line 10: | ||
| Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | | Converts vector direction from world to model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
| object [[vectorWorldToModelVisual]] worldDir | |s1= object [[vectorWorldToModelVisual]] worldDir | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 23:26, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorWorldToModelVisual worldDir
- Parameters:
- object: Object
- worldDir: Array - vector direction in world space in format [x,y,z]
- Return Value:
- Array - vector direction in model space in format [x,y,z]
Examples
- Example 1:
- Convert world space vector [0,-10,4] to model space of object _airplane:
_airplane vectorWorldToModelVisual [0,-10,4];
Additional Information
- See also:
- addForceworldToModelVisualaddTorquevectorModelToWorldvectorModelToWorldVisualvectorWorldToModel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note