endLoadingScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
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Line 19: | Line 19: | ||
| Finishes loading screen started by [[startLoadingScreen]]. | | Finishes loading screen started by [[startLoadingScreen]]. | ||
{{Feature|arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | {{Feature | arma3 | Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts.}} | ||
| [[endLoadingScreen]] | | [[endLoadingScreen]] |
Revision as of 00:09, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
// this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = [] spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note