BIN fnc empVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|p1= * + \|x1= * " to " |p1= |r1= |x1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s1= *<!-- ([^ ]+); --> * *\|p1= * *\|r1= * *\|x1= * \}\}" to "|s1= <!-- $1 --> |p1= |r1= |x1= <!-- <code>$1;</code> --> |seealso= }} ") |
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|s1= <!-- [] call [[BIN_fnc_empVehicle]] | |s1= <!-- [] call [[BIN_fnc_empVehicle]] --> | ||
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|x1= | |x1= <!-- <code>[] call [[BIN_fnc_empVehicle]];</code> --> | ||
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Revision as of 02:06, 13 June 2021
Description
- Description:
/* Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting Parameter(s): 0: OBJECT - Vehicle that will get destroyed electronics 1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true) 2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true) Note that the player has to be defined as bin_player for the voice lines to be spoken Examples: [bin_vehicle,true,true] call bin_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped [bin_vehicle,false,false] call bin_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle */
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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