Bug List – ArmA: Armed Assault
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This problem relates to waypoints in general - all AI stops at a new waypoint even if waypoint is 'no change' and in a straight line. The delay time at the new waypoint often causes collisions and AI to kill each other (vehicle collision). The delays also cause major problems with trailing AI since they try to find an alternative route which in a town can be a major problem. | This problem relates to waypoints in general - all AI stops at a new waypoint even if waypoint is 'no change', 'safe', 'never fire' and in a straight line. The delay time at the new waypoint often causes collisions and AI to kill each other (vehicle collision). The delays also cause major problems with trailing AI since they try to find an alternative route which in a town can be a major problem. | ||
Example : | Example : | ||
A grouped column of M1 tanks set to 'safe' or 'normal' and 'slow' speed with waypoints on road, in 'close column' formation - collide with each other when reaching a new waypoint on road ('no change')- this forces the tanks following to veer off road and collide with nearby objects. Seems the settings of the 'just reached' waypoint are not relayed to the following tanks in the column even though the waypoint just reached says no change to speed, formation etc. [1.02] --[[User:Rick0Shay|Rick0Shay]] | A grouped column of M1 tanks set to 'safe' or 'normal' and 'slow' speed 'never fire' with waypoints on road, in 'close column' formation - collide with each other when reaching a new waypoint on road ('no change')- this forces the tanks following to veer off road and collide with nearby objects, also to rotate turret with the result that turret or barrel hits buildings, trees etc. Seems the settings of the 'just reached' waypoint are not relayed to the following tanks in the column even though the waypoint just reached says no change to speed, formation etc. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
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Revision as of 14:26, 28 December 2006
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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