setSystemOfUnits: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| (\[\[[^ ]+\]\]) \}\}" to "|seealso= $1 }}") |
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|x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> | |x1= <code>[[if]] ([[player]] [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code> | ||
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] | |seealso= [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] | ||
}} | }} |
Revision as of 03:11, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- setSystemOfUnits value
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note