BIS fnc weaponDirectionRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \[\[Category:\{\{Name\|arma3\}\}:[_ ]Functions\|[^ ]+\]\]" to "")
m (Text replacement - "\| (\[\[[^ ]+\]\]) *\}\}" to "|seealso= ‎$1 }}")
Line 7: Line 7:


|p1= vehicle: [[Object]]  - vehicle
|p1= vehicle: [[Object]]  - vehicle
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]}}
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|seealso= ‎[[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]
}}

Revision as of 03:12, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
Return Value:
Return value needed

Examples

Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
Array in format [x,y,z]

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note