createMissionDisplay: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "")
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{{RV|type=command
{{RV|type=command


|arma1
|game1= arma1
|version1= 1.08


|1.08
|game2= arma2
|version2= 1.00
 
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50


|gr1= GUI Control
|gr1= GUI Control


| Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
|descr= Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".


|s1= display '''createMissionDisplay''' missionRootDirectoryString
|s1= display [[createMissionDisplay]] missionRootDirectoryString


|p1= display : [[Display]]
|p1= display: [[Display]]


|p2= string: [[String]]
|p2= string: [[String]]
Line 17: Line 28:
|r1= [[Display]]
|r1= [[Display]]


|s2= [[Display]] <nowiki>=</nowiki> display [[createMissionDisplay]]  [missionRootDirectoryString,cfgMissionsClass]
|s2= display [[createMissionDisplay]]  [missionRootDirectoryString, cfgMissionsClass]


|p21= display : [[Display]]
|p21= display: [[Display]]


|p22= missionRootDirectoryString: [[String]] - root direction from \Arma 3\Missions\ROOT
|p22= missionRootDirectoryString: [[String]] - root direction from <tt>\Arma 3\Missions\ROOT</tt>


|p23= cfgMissionsClass: [[String]] - cfgMissions class to use
|p23= cfgMissionsClass: [[String]] - cfgMissions class to use


|r2= [[For Type]]
|r2= [[Display]]


|x1= <code>_ChildDisplay = _Rootdisplay [[createMissionDisplay]] "Tutorial";</code>
|x1= <code>_ChildDisplay = _Rootdisplay [[createMissionDisplay]] "Tutorial";</code>


|x2= In Arma 3 this would create scenarios UI <code>[[findDisplay]] 46 [[createMissionDisplay]] "";</code>
|x2= In {{arma3}} this creates the scenarios UI<code>[[findDisplay]] 46 [[createMissionDisplay]] "";</code>


|x3= Other options for Arma 3:
|x3= Other options for {{arma3}}:
* (findDisplay 46) createMissionDisplay ["","Cutscenes"];
<code>(findDisplay 46) [[createMissionDisplay]] ["","Cutscenes"];
* (findDisplay 46) createMissionDisplay ["","Campaigns"];
([[findDisplay]] 46) [[createMissionDisplay]] ["","Campaigns"];
* (findDisplay 46) createMissionDisplay ["","MPMissions"];
([[findDisplay]] 46) [[createMissionDisplay]] ["","MPMissions"];
* (findDisplay 46) createMissionDisplay ["","Challenges"];
([[findDisplay]] 46) [[createMissionDisplay]] ["","Challenges"];
* (findDisplay 46) createMissionDisplay ["","Showcases"];</code>
([[findDisplay]] 46) [[createMissionDisplay]] ["","Showcases"];</code>
 
|seealso=
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 14:14, 13 June 2021

Hover & click on the images for description

Description

Description:
Create single missions display as a child of given display. The mission dialog will be set to the directory given as an argument "root".
Groups:
GUI Control

Syntax

Syntax:
display createMissionDisplay missionRootDirectoryString
Parameters:
display: Display
string: String
Return Value:
Display

Alternative Syntax

Syntax:
display createMissionDisplay [missionRootDirectoryString, cfgMissionsClass]
Parameters:
display: Display
missionRootDirectoryString: String - root direction from \Arma 3\Missions\ROOT
cfgMissionsClass: String - cfgMissions class to use
Return Value:
Display

Examples

Example 1:
_ChildDisplay = _Rootdisplay createMissionDisplay "Tutorial";
Example 2:
In Arma 3 this creates the scenarios UIfindDisplay 46 createMissionDisplay "";
Example 3:
Other options for Arma 3: (findDisplay 46) createMissionDisplay ["","Cutscenes"]; (findDisplay 46) createMissionDisplay ["","Campaigns"]; (findDisplay 46) createMissionDisplay ["","MPMissions"]; (findDisplay 46) createMissionDisplay ["","Challenges"]; (findDisplay 46) createMissionDisplay ["","Showcases"];

Additional Information

See also:
See also needed

Notes

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