assignTeam: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - "<code>0 = " to "<code>")
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|x1= <code>_soldier2 [[assignTeam]] "RED";</code>
|x1= <code>_soldier2 [[assignTeam]] "RED";</code>
|x2= In a unit's init script in the editor you should use the following. Or else you might experience {{Wikipedia|Race_condition|race conditions}}.  
|x2= In a unit's init script in the editor you should use the following. Or else you might experience {{Wikipedia|Race_condition|race conditions}}.  
<code>0 = [[Magic Variables#this_2|this]] [[spawn]] {_this [[assignTeam]] "RED"};</code>
<code>[[Magic Variables#this_2|this]] [[spawn]] {_this [[assignTeam]] "RED"};</code>


|seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]]
|seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]]

Revision as of 18:13, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
unit assignTeam team
Parameters:
unit: Object
team: String
Return Value:
Nothing

Examples

Example 1:
_soldier2 assignTeam "RED";
Example 2:
In a unit's init script in the editor you should use the following. Or else you might experience race conditions. this spawn {_this assignTeam "RED"};

Additional Information

See also:
assignedTeamdissolveTeamunassignTeam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note