assignTeam: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "<code>0 = " to "<code>") |
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|x1= <code>_soldier2 [[assignTeam]] "RED";</code> | |x1= <code>_soldier2 [[assignTeam]] "RED";</code> | ||
|x2= In a unit's init script in the editor you should use the following. Or else you might experience {{Wikipedia|Race_condition|race conditions}}. | |x2= In a unit's init script in the editor you should use the following. Or else you might experience {{Wikipedia|Race_condition|race conditions}}. | ||
<code> | <code>[[Magic Variables#this_2|this]] [[spawn]] {_this [[assignTeam]] "RED"};</code> | ||
|seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]] | |seealso= [[assignedTeam]], [[dissolveTeam]], [[unassignTeam]] |
Revision as of 18:13, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
Examples
- Example 1:
_soldier2 assignTeam "RED";
- Example 2:
- In a unit's init script in the editor you should use the following. Or else you might experience race conditions.
this spawn {_this assignTeam "RED"};
Additional Information
- See also:
- assignedTeamdissolveTeamunassignTeam
Notes
-
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