BIS fnc damagePulsing: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *([^ ]+) *call *\[\[([a-zA-Z_0-9]+)\]\] * \|r1=" to "|s1=$1 call $2 |r1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Feedback | |gr1= Feedback | ||
| Game pulsing damage effect. | |descr= Game pulsing damage effect. | ||
|s1= call [[BIS_fnc_damagePulsing]] | |s1= call [[BIS_fnc_damagePulsing]] |
Revision as of 20:38, 13 June 2021
Description
Syntax
- Syntax:
- call BIS_fnc_damagePulsing
- Return Value:
- Script handle
Examples
- Example 1:
call BIS_fnc_damagePulsing;
Additional Information
- See also:
- BIS_fnc_fatigueEffectBIS_fnc_incapacitatedEffectBIS_fnc_incapacitatedEffectBIS_fnc_indicateBleedingBIS_fnc_bloodEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note