BIS fnc sceneSetAnimationsForGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 15: Line 15:
|gr1= Scenes
|gr1= Scenes


| Plays a range of animations for a specific set of units, intended for use during cutscenes.
|descr= Plays a range of animations for a specific set of units, intended for use during cutscenes.


|s1=  param call [[BIS_fnc_sceneSetAnimationsForGroup]]
|s1=  param call [[BIS_fnc_sceneSetAnimationsForGroup]]

Revision as of 20:54, 13 June 2021

Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note