ctrlActivate: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "")
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|gr1= GUI Control
|gr1= GUI Control


| Launch actions attached to given (button based) control. <br>  
|descr= Launch actions attached to given (button based) control. <br>  
Command only triggers '''action''' entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related [[User_Interface_Event_Handlers|User Interface Event Handlers]].<br>
Command only triggers '''action''' entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related [[User_Interface_Event_Handlers|User Interface Event Handlers]].<br>
Command ignores control disabled state. (Example 2)
Command ignores control disabled state. (Example 2)

Revision as of 20:58, 13 June 2021

Hover & click on the images for description

Description

Description:
Launch actions attached to given (button based) control.
Command only triggers action entry described in control config and engine-based actions (cancel or ok codes) and will not trigger button related User Interface Event Handlers.
Command ignores control disabled state. (Example 2)
Groups:
GUI Control

Syntax

Syntax:
ctrlActivate controlName
Parameters:
controlName: Control
Return Value:
Nothing

Examples

Example 1:
ctrlActivate _control
Example 2:
_control ctrlEnable false; ctrlActivate _control; // Action fired.

Additional Information

See also:
allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note