Bug List – ArmA: Armed Assault
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Team-bar gets no (or delayed?) upate for healed team-members. Once a team-member goes "red", it stays red, even after healing at the medic or medic-tent. Tested in SP with me as #1, after injury and healing, I still was red..... [[User:Weasel75|Weasel75]] 06:46, 29 December 2006 (CET) | Team-bar gets no (or delayed?) upate for healed team-members. Once a team-member goes "red", it stays red, even after healing at the medic or medic-tent. Tested in SP with me as #1, after injury and healing, I still was red..... [[User:Weasel75|Weasel75]] 06:46, 29 December 2006 (CET) | ||
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The waiting screen at mission start seems inconsistent with the actual loading process. If you start the mission at the west end of the main airfield, you get into the game almost instantly but changing your position a little bit elsewhere and trying again you have to wait some 15 seconds (always the same amount despite of surrounding objects) for the loading bar to fill and only then you will get into the game. Loading time for objects is close to none when teleporting from a small island to the biggest cities. The same object loading takes place when starting in a city even after the loading screen. This same loading screen is also troublesome in multiplayer because everyone starts at a different time, loading any data beforehand and disabling the waiting screen after starting the mission would be the best solution. [1.02] | The waiting screen at mission start seems inconsistent with the actual loading process. If you start the mission at the west end of the main airfield, you get into the game almost instantly but changing your position a little bit elsewhere and trying again you have to wait some 15 seconds (always the same amount despite of surrounding objects) for the loading bar to fill and only then you will get into the game. Loading time for objects is close to none when teleporting from a small island to the biggest cities. The same object loading takes place when starting in a city even after the loading screen. This same loading screen is also troublesome in multiplayer because everyone starts at a different time, loading any data beforehand and disabling the waiting screen after starting the mission would be the best solution. [1.02] | ||
-[[User:Celery|Celery]] | -[[User:Celery|Celery]] |
Revision as of 18:44, 30 December 2006
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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