lightIsOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|p([0-9]{1,2})=(.+) * + \| *(\[\[Str.+) * " to " |p$1=$2 |r1=$3 ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Lights | |gr1= Lights | ||
| Check if lampost is on (shining). | |descr= Check if lampost is on (shining). | ||
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | {{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}} | ||
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; | {{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; |
Revision as of 21:11, 13 June 2021
Description
- Description:
- Check if lampost is on (shining).
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
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