playerRespawnTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|s1=" to " |s1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Multiplayer | |gr1= Multiplayer | ||
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | |descr= Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | ||
|s1= '''playerRespawnTime''' | |s1= '''playerRespawnTime''' |
Revision as of 21:15, 13 June 2021
Description
- Description:
- Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.