setVehicleTIPars: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | |descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot. | ||
{{Feature | Informative | This command does not work on infantry weapons.}} | {{Feature | Informative | This command does not work on infantry weapons.}} | ||
Revision as of 21:20, 13 June 2021
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- [engine, wheels, weapon]: Array
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
- Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter
Additional Information
- See also:
- disableTIEquipmentsetCamUseTI
Notes
-
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