useAudioTimeForMoves: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl>" to "</dd> </dl>") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
||
Line 15: | Line 15: | ||
|gr1= Animations | |gr1= Animations | ||
| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | |descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
|s1= soldier '''useAudioTimeForMoves''' toggle | |s1= soldier '''useAudioTimeForMoves''' toggle |
Revision as of 21:26, 13 June 2021
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- setAccTimeaccTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note