Bug List – ArmA: Armed Assault

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m (→‎AI Issues: AI bugs moved to AI section)
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[[User:UNN|UNN]] 06:08, 27 December 2006 (CET)
[[User:UNN|UNN]] 06:08, 27 December 2006 (CET)
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{{Bug priority|0|
{{Bug priority|3|
The command ''[[showCinemaBorder]] false'' is not followed if a cutscene starts at the very beginning of a mission. Waiting some 0.001 seconds fixes the problem but then the view shortly flashes inside the player before the cutscene. [1.02]
The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02]
-[[User:Celery|Celery]]
-[[User:Celery|Celery]]
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{{Bug priority|0|
{{Bug priority|4|
The Z (vertical) axis does not work properly when inside buildings. The ground level is set either on the roof or actual ground. It's close to impossible to place objects on different floors of the hotel for example. A unit's Z position is considered 0 when inside a building, thus objects meant to be teleported or created next to the unit end up on the actual ground level under the floor. [1.02]
The command ''[[showCinemaBorder]] false'' is not followed if a cutscene starts at the very beginning of a mission. Waiting some 0.001 seconds fixes the problem but then the view shortly flashes inside the player before the cutscene. [1.02]
-[[User:Celery|Celery]]
-[[User:Celery|Celery]]
}}
{{Bug priority|0|
AI pilots and drivers do not have appropriate action lists.  Example: in the mission editor create a player unit and a flying MH-6.  The MH-6 pilot can be ordered to EJECT but not to turn the engine off or to turn the lights on/off. Both of these options are available to a human pilot. The same issue applies to drivers of cars (eg HMMWV-M2) ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:31, 30 December 2006 (CET)
This may not be a bug - the lighton/off action is actually carried out on the vehicle itself.  It's still a bit odd though that AI don't have access to the same actions as players.  [[User:Sbsmac|Sbsmac]] 00:06, 31 December 2006 (CET)
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{{Bug priority|0|
The gunner in the HMMVW-M2 is able to override the headlights.  Example:  in the mission editor, create a player unit and an HMMVW-M2.  Set the mission time to midnight.  The HMMVW will be created with headlights on. Order everyone but the gunner to get out.  Get in the HMMVW and turn off the lights.  Get out of the HMMVW and the lights will automatically turn back on.  If you repeat this test after asking the gunner to get out as well, the lights will stay off. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:31, 30 December 2006 (CET)
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{{Bug priority|0|
Helicopters don't turn their lights on at night but cars do.  Not clear whether this is a bug but it is inconsistent.  Example:  in the mission editor create a player unit, an HMMVW-M2 and a flying MH-6.  Set the mission time to midnight.  The HMMVW will have its lights on, the MH-6 won't. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:54, 30 December 2006 (CET)(CET)
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Revision as of 03:17, 2 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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