Bug List – ArmA: Armed Assault

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{{Bug priority|2|
{{Bug priority|2|
PK is not heard by other players during MP session. The recoil of the gun is not seen nor are the tracers, muzzle flash, or impact of the rounds. This occurs with many other weapons as well during MP.  Many times you cannot even hear when someone is firing against you with non-SD rounds.  I also have a [http://ofp.dyndns.org/Images/mpWeaponFireBug.jpg screenshot] of a friend shooting at the ground during an MP session.  As you can see, there is no muzzle flash or tracers.  We are connecting against the German Retail Windows Dedicated Server, 1.02 -[[User:Pennywise|Pennywise]]
PK is not heard by other players during MP session. The recoil of the gun is not seen nor are the tracers, muzzle flash, or impact of the rounds. This occurs with many other weapons as well during MP.  Many times you cannot even hear when someone is firing against you with non-SD rounds.  I also have a [http://ofp.dyndns.org/Images/mpWeaponFireBug.jpg screenshot] of a friend shooting at the ground during an MP session.  As you can see, there is no muzzle flash or tracers.  We are connecting against the German Retail Windows Dedicated Server, 1.02 -[[User:Pennywise|Pennywise]]
}}
{{Bug priority|2|
It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
}}
}}
{{Bug priority|3|
{{Bug priority|3|
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{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
{{Bug priority|3|When in seagull mode the mission notebook is not accessible in the map screen. [1.02] --[[User:Kronzky|Kronzky]] 08:16, 20 December 2006 (CET)
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
:This is actually already prevalent in OFP [[User:Str1ker|Str1ker]]
}}
{{Bug priority|3|
I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects.  There is no muzzleflash, recoil, tracers or report observable by other players on the server.  This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
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[1.02 german] [[User:Scruffy|Scruffy]] 01:03, 24 December 2006 (CET)
[1.02 german] [[User:Scruffy|Scruffy]] 01:03, 24 December 2006 (CET)
}}
}}
{{Bug priority|0|
{{Bug priority|5|
It is possible for players to team respawn to a character that is already being played by another player.  When this happens, both players have complete control of the character, and when messages are typed in chat, the message is sent as a message from the player who was in control originally.  This has happened several times to me and I don't really play that much! [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
}}
{{Bug priority|0|
After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
}}
{{Bug priority|0|
I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects.  There is no muzzleflash, recoil, tracers or report observable by other players on the server.  This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]]
}}
}}



Revision as of 03:23, 2 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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