Bug List – ArmA: Armed Assault
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{{Bug priority|5|When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}} | {{Bug priority|5|When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Rain is 'drawn' inside buildings. Specifically when you run up the stairs in double storey buildings rain is visible as if you were still outside. [1.02] --[[User:Rick0Shay|Rick0Shay]] | Rain is 'drawn' inside buildings. Specifically when you run up the stairs in double storey buildings rain is visible as if you were still outside. I would say this is a bug if the most realistic combat simulation is aiming at realism. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Headlights and searchlight is 'drawn' inside some buildings and through walls. [1.02] --[[User:Rick0Shay|Rick0Shay]] | Headlights and searchlight is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Searchlight from chopper is 'drawn' inside some buildings and through walls. [1.02] --[[User:Rick0Shay|Rick0Shay]] | Searchlight from chopper is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
When player climbs a ladder ('ladder' object placed in mission editor) the animation of the hand movement is incorrect. The players hands at the top of the ladder grab 'air'. The vertical distance is about 5 steps before the animation stops. Seems player position on a ladder is based on the player mid point or foot pos and not hand/head position. [1.02] --[[User:Rick0Shay|Rick0Shay]] | When player climbs a ladder ('ladder' object placed in mission editor) the animation of the hand movement is incorrect. The players hands at the top of the ladder grab 'air'. The vertical distance is about 5 steps before the animation stops. Seems player position on a ladder is based on the player mid point or foot pos and not hand/head position. This is obviously a bug since the player gets locked in mid air and has to continue climbing one body length before being released from the ladder. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
In broad day light when player faces sun (not looking up) - the ambient light is reduced. When the player faces away from sun the ambient light increases. This is not the same as looking into the sun where light blinds the player. Glare effect should be lighter facing towards the light source (sun) and much brighter looking into the sun.[1.02] --[[User:Rick0Shay|Rick0Shay]] | In broad day light when player faces sun (not looking up) - the ambient light is reduced. When the player faces away from sun the ambient light increases. This is not the same as looking into the sun where light blinds the player. Glare effect should be lighter facing towards the light source (sun) and much brighter looking into the sun. To test this try walking outside and look around. The game is attempting to mimic aperture restriction like in a camera - however it causes lots of other graphic anomolies in the game relating to shading and texture flashing. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Ambient light from 'Fire object' dropped into mission lights up objects which are not line of sight. This is not reflected light it is direct lighting. Example a lit fire directly lights up facing surface of buildings, fences and other objects which are obscured from fire by other buildings, objects. Seems there maybe a scattered light/direct lighting problem which effects everything (stones etc. as mentioned above).[1.02] --[[User:Rick0Shay|Rick0Shay]] | Ambient light from 'Fire object' dropped into mission lights up objects which are not line of sight. This is not reflected light it is direct lighting. Example a lit fire directly lights up facing surface of buildings, fences and other objects which are obscured from fire by other buildings, objects. Seems there maybe a scattered light/direct lighting problem which effects everything (stones etc. as mentioned above).[1.02] --[[User:Rick0Shay|Rick0Shay]] |
Revision as of 15:56, 2 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority {{Bug priority|5| In broad day light when player faces sun (not looking up) - the ambient light is reduced. When the player faces away from sun the ambient light increases. This is not the same as looking into the sun where light blinds the player. Glare effect should be lighter facing towards the light source (sun) and much brighter looking into the sun. To test this try walking outside and look around. The game is attempting to mimic aperture restriction like in a camera - however it causes lots of other graphic anomolies in the game relating to shading and texture flashing. [1.02] --Rick0Shay
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Weapons
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