Bug List – ArmA: Armed Assault
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{{Bug priority|5| | {{Bug priority|5| | ||
Headlights and searchlight is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | Headlights and searchlight is 'drawn' inside some buildings and through walls. I would say this is '''obviously a bug''' if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Searchlight from chopper is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | Searchlight from chopper is 'drawn' inside some buildings and through walls. I would say this is a '''obviously a bug''' if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
When player climbs a ladder ('ladder' object placed in mission editor) the animation of the hand movement is incorrect. The players hands at the top of the ladder grab 'air'. The vertical distance is about 5 steps before the animation stops. Seems player position on a ladder is based on the player mid point or foot pos and not hand/head position. This is obviously a bug since the player gets locked in mid air and has to continue climbing one body length into the air grasping at a non existent ladder before being released from the ladder. [1.02] --[[User:Rick0Shay|Rick0Shay]] | When player climbs a ladder ('ladder' object placed in mission editor) the animation of the hand movement is incorrect. The players hands at the top of the ladder grab 'air'. The vertical distance is about 5 steps before the animation stops. Seems player position on a ladder is based on the player mid point or foot pos and not hand/head position. This is '''obviously a bug''' since the player gets locked in mid air and has to continue climbing one body length into the air grasping at a non existent ladder before being released from the ladder. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
: Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or non-feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
}} | }} |
Revision as of 16:14, 2 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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