getCompatiblePylonMagazines: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
m (Text replacement - "\| *arma3 * \| +([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.72
| 1.72


|gr1= Vehicle Loadouts
|gr1= Vehicle Loadouts

Revision as of 22:44, 13 June 2021

Hover & click on the images for description

Description

Description:
Get array of compatible pylon magazines
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle getCompatiblePylonMagazines pylon
Parameters:
vehicle: Object - aircraft object
pylon: Number - pylon id or String - pylon class name from TransportPylonsComponent >> pylons class (see Example 4). 0 or "" to return all compatible magazines from all pylons
Return Value:
Array

Alternative Syntax

Syntax:
vehicleClass getCompatiblePylonMagazines pylon
Parameters:
vehicleClass: String - aircraft config class
pylon: Number - pylon id or String - pylon class name from
Return Value:
Array

Examples

Example 1:
vehicle player getCompatiblePylonMagazines 0; // returns array of arrays containing all compatible magazines
Example 2:
"Plane_Fighter_01_Base_F" getCompatiblePylonMagazines 3; // returns array of compatible magazines for the 3rd pylon
Example 3:
jet1 getCompatiblePylonMagazines "pylon1"; // returns array of compatible magazines for the 1st pylon

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPrioritysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note