addCuratorEditableObjects: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.16 | |||
|1.16 | |||
|serverExec= server | |serverExec= server |
Revision as of 23:17, 13 June 2021
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };