unassignItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
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Revision as of 23:38, 13 June 2021
Description
- Description:
- Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
- Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note