setUnitRecoilCoefficient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= arma2oa |version1= $1 ") |
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Revision as of 00:01, 14 June 2021
Description
- Description:
- Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitName setUnitRecoilCoefficient coefficient
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRecoilCoefficient 10
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2015 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.