setVehicleArmor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|arg= local | |arg= local | ||
Line 14: | Line 27: | ||
|descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). | |descr= Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). | ||
Works like [[setDamage]] | Works like [[setDamage]], but the other way around: 1 is full health - see {{HashLink|#Example 2}}. | ||
|s1= | |s1= vehicleName [[setVehicleArmor]] value | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] | ||
|p2= value: [[Number]] range 0 | |p2= value: [[Number]] - in range 0..1 | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[setVehicleArmor]] 0.5;</code> | |x1= <code>[[player]] [[setVehicleArmor]] 0.5;</code> | ||
|x2= <code>[[player]] [[setVehicleArmor]] 1; | |||
{{cc|is the same as}} | |||
[[player]] [[setDamage]] 0; | |||
[[player]] [[setVehicleArmor]] 0; | |||
{{cc|is the same as}} | |||
[[player]] [[setDamage]] 0.97;</code> | |||
|seealso= [[setDamage]] | |seealso= [[setDamage]] | ||
}} | }} | ||
Revision as of 08:42, 14 June 2021
Description
- Description:
- Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setVehicleArmor value
- Parameters:
- vehicleName: Object
- value: Number - in range 0..1
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleArmor 0.5;
- Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;
Additional Information
- See also:
- setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect