TeRp/Sandbox – User
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[[Category:Sandbox]] | [[Category:Sandbox]] | ||
{{Stub}} | |||
=Introduction= | |||
=A= | |||
==audibleFire== | ==audibleFire== | ||
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==airLock== | ==airLock== | ||
[[TokenNameValueTypes|Boolean]]<br> | [[TokenNameValueTypes|Boolean]]<br> | ||
'''Description:''' Declares if ammo can lock on air targets. | '''Description:''' Declares if ammo can lock on air targets.<br> | ||
'''Values:''' 0 = can not lock on air vehicles, 1 = can lock on air vehicles. | |||
airLock=1; | airLock=1; | ||
=C= | |||
==cartridge== | ==cartridge== | ||
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==canLock== | ==canLock== | ||
[[TokenNameValueTypes|Integer]]<br> | [[TokenNameValueTypes|Integer]]<br> | ||
'''Description:''' Declares if ammo is able to lock (necessary for airLock, irLock | '''Description:''' Declares if ammo is able to lock (necessary for airLock, irLock & laserLock)<br> | ||
'''Values:''' 0 = false, 1 = cadet mode only, 2 = always. | '''Values:''' 0 = false, 1 = cadet mode only, 2 = always. | ||
canLock=0; | canLock=0; | ||
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==CraterEffects== | ==CraterEffects== | ||
[[TokenNameValueTypes|String]]<br> | [[TokenNameValueTypes|String]]<br> | ||
'''Description:''' Declares which crater effect to spawn on hit on ground. | '''Description:''' Declares which crater effect to spawn on hit on ground.<br> | ||
'''Values:''' BombCrater, ExploAmmoCrater, GrenadeCrater, ImpactEffectsBig, MissileCrater, ShellCrater | |||
CraterEffects="ExploAmmoCrater"; | CraterEffects="ExploAmmoCrater"; | ||
=D= | |||
==deflecting== | ==deflecting== | ||
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'''Description:''' Declares if ammo is deflecting. | '''Description:''' Declares if ammo is deflecting. | ||
deflecting=10; | deflecting=10; | ||
=E= | |||
==explosionEffects== | ==explosionEffects== | ||
[[TokenNameValueTypes|String]]<br> | [[TokenNameValueTypes|String]]<br> | ||
'''Description:''' Declares which explosion effect to spawn on hit. | '''Description:''' Declares which explosion effect to spawn on hit.<br> | ||
'''Values:''' BombExplosion, ExploAmmoExplosion, ExplosionEffects, GrenadeExplosion | |||
explosionEffects="ExploAmmoExplosion"; | explosionEffects="ExploAmmoExplosion"; | ||
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'''Description:''' Declares if ammo is explosive. | '''Description:''' Declares if ammo is explosive. | ||
explosive=0; | explosive=0; | ||
=H= | |||
==hit== | ==hit== | ||
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'''Description:''' Damage on hit. | '''Description:''' Damage on hit. | ||
hit=8; | hit=8; | ||
=I= | |||
==indirectHit== | ==indirectHit== | ||
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==irLock== | ==irLock== | ||
[[TokenNameValueTypes|Boolean]]<br> | [[TokenNameValueTypes|Boolean]]<br> | ||
'''Description:''' Declares if ammo can lock on IR-targets. | '''Description:''' Declares if ammo can lock on IR-targets.<br> | ||
'''Values:''' 0 = can not lock on IR-targets, 1 = can lock on IR-targets. | |||
irLock=0; | irLock=0; | ||
=L= | |||
==laserLock== | |||
[[TokenNameValueTypes|Boolean]]<br> | |||
'''Description:''' Declares if ammo can lock on laser designator.<br> | |||
'''Values:''' 0 = can not lock on laser designator, 1 = can lock on laser designator. | |||
laserLock=0; | |||
==lightColor[]== | ==lightColor[]== | ||
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'''Description:''' Declares color of light (e.g. on flares). | '''Description:''' Declares color of light (e.g. on flares). | ||
lightColor[]={1,1,1,0}; | lightColor[]={1,1,1,0}; | ||
=M= | |||
==maneuvrability== | ==maneuvrability== | ||
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model="/ca/weapons/bullet" | model="/ca/weapons/bullet" | ||
== | =P= | ||
==proxyShape== | ==proxyShape== | ||
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'''Description:''' Declares the model of this weapon used in proxies on vehicles. | '''Description:''' Declares the model of this weapon used in proxies on vehicles. | ||
proxyShape="\ca\air\sidewinder_proxy"; | proxyShape="\ca\air\sidewinder_proxy"; | ||
=S= | |||
==simulation== | ==simulation== | ||
[[TokenNameValueTypes|String]]<br> | [[TokenNameValueTypes|String]]<br> | ||
'''Description:''' Declares simulation type. <br> | '''Description:''' Declares simulation type. <br> | ||
'''Possible values:''' | '''Possible values:''' refer to [[Models & Classnames: Simulation Types]] for a list of all supported simulation types. | ||
simulation="shotShell"; | |||
==simulationStep== | ==simulationStep== | ||
[[TokenNameValueTypes|Float]]<br> | [[TokenNameValueTypes|Float]]<br> | ||
'''Description:''' | '''Description:''' ? | ||
simulationStep=0.050000; | |||
==sound...== | ==sound...== | ||
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==supersonicCrackNear== | ==supersonicCrackNear== | ||
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Array]]<br> | |||
'''Description:''' Declares sound and volume of the supersonic crack (near the player). Supersonic crack will only occur if ammo is flying with supersonic speed. | |||
supersonicCrackNear[]={"\ca\Weapons\Data\Sound\supersonic_crack_close.wss",1,1}; | |||
==supersonicCrackFar== | ==supersonicCrackFar== | ||
'''[[ArmaTokenNames|ArmA]]''' [[TokenNameValueTypes|Array]]<br> | |||
'''Description:''' Declares sound and volume of the supersonic crack (far). Supersonic crack will only occur if ammo is flying with supersonic speed. | |||
supersonicCrackFar[]={"\ca\Weapons\Data\Sound\supersonic_crack_50meters.wss",1,1}; | |||
=T= | |||
==thrust== | ==thrust== | ||
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'''Description:''' ? | '''Description:''' ? | ||
typicalSpeed=120; | typicalSpeed=120; | ||
=V= | |||
==visibleFire== | ==visibleFire== |
Revision as of 14:40, 6 January 2007
Introduction
A
audibleFire
audibleFire=5.0000;
airLock
Boolean
Description: Declares if ammo can lock on air targets.
Values: 0 = can not lock on air vehicles, 1 = can lock on air vehicles.
airLock=1;
C
cartridge
String
Description: Declares the path to the cartridge model, which may be ejected on each shot.
cartridge="FxCartridge";
canLock
Integer
Description: Declares if ammo is able to lock (necessary for airLock, irLock & laserLock)
Values: 0 = false, 1 = cadet mode only, 2 = always.
canLock=0;
cost
Float
Description: ?
cost=1;
CraterEffects
String
Description: Declares which crater effect to spawn on hit on ground.
Values: BombCrater, ExploAmmoCrater, GrenadeCrater, ImpactEffectsBig, MissileCrater, ShellCrater
CraterEffects="ExploAmmoCrater";
D
deflecting
ArmA Integer
Description: Declares if ammo is deflecting.
deflecting=10;
E
explosionEffects
String
Description: Declares which explosion effect to spawn on hit.
Values: BombExplosion, ExploAmmoExplosion, ExplosionEffects, GrenadeExplosion
explosionEffects="ExploAmmoExplosion";
explosionTime
Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
explosionTime=5;
explosive
Boolean
Description: Declares if ammo is explosive.
explosive=0;
H
hit
Float
Description: Damage on hit.
hit=8;
I
indirectHit
Float
Description: Damage in indirectHitRange.
indirectHit=8;
indirectHitRange
Float
Description: Radius in metres where indirectHit damage is caused.
indirectHit=8;
irLock
Boolean
Description: Declares if ammo can lock on IR-targets.
Values: 0 = can not lock on IR-targets, 1 = can lock on IR-targets.
irLock=0;
L
laserLock
Boolean
Description: Declares if ammo can lock on laser designator.
Values: 0 = can not lock on laser designator, 1 = can lock on laser designator.
laserLock=0;
lightColor[]
Array
Description: Declares color of light (e.g. on flares).
lightColor[]={1,1,1,0};
M
maneuvrability
Float
Description: Declares maneuvrability of ammo (?).
manueuvrability=30;
manualControl
Boolean
Description: Declares if ammo can be controlled by the player during flight (?).
manualControl=0;
maxControlRange
Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).
maxControlRange=5000;
maxSpeed
Integer
Description: Declares the maximum speed (m/s).
maxSpeed=241;
model
String
Description: Declares path to model.
model="/ca/weapons/bullet"
P
proxyShape
String
Description: Declares the model of this weapon used in proxies on vehicles.
proxyShape="\ca\air\sidewinder_proxy";
S
simulation
String
Description: Declares simulation type.
Possible values: refer to Models & Classnames: Simulation Types for a list of all supported simulation types.
simulation="shotShell";
simulationStep
Float
Description: ?
simulationStep=0.050000;
sound...
...Hit
...Fly
supersonicCrackNear
ArmA Array
Description: Declares sound and volume of the supersonic crack (near the player). Supersonic crack will only occur if ammo is flying with supersonic speed.
supersonicCrackNear[]={"\ca\Weapons\Data\Sound\supersonic_crack_close.wss",1,1};
supersonicCrackFar
ArmA Array
Description: Declares sound and volume of the supersonic crack (far). Supersonic crack will only occur if ammo is flying with supersonic speed.
supersonicCrackFar[]={"\ca\Weapons\Data\Sound\supersonic_crack_50meters.wss",1,1};
T
thrust
Float
Description:
thrust=2000;
thrustTime
Float
Description:
thrustTime=0.200000;
timeToLive
Integer
Description: ?
timeToLive=4;
tracerColor[]
Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.
tracerColor[]={1.00,0.00,0.00,0.40};
tracerColorR[]
tracerColorR[]={1.00,0.00,0.00,0.40};
trackLead
trackLead=0;
trackOversteer
trackOversteer=5.000000;
typicalSpeed
typicalSpeed=120;
V
visibleFire
Float
Description: ?
visibleFire=18;
visibleFireTime
Integer
Description: ?
visibleFireTime=18;