BIS fnc vectorAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
|version2= 1.50 | |version2= 1.50 | ||
|game3= tkoh | |game3= tkoh | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma3 | |game4= arma3 | ||
|version4= 0.50 | |version4= 0.50 | ||
Revision as of 10:15, 14 June 2021
Description
Syntax
- Syntax:
- [vector1, vector2] call BIS_fnc_vectorAdd
- Parameters:
- vector1: Array of Numbers
- vector2: Array of Numbers
- Return Value:
- Array of Numbers - Resulting vector
Examples
- Example 1:
[[1, 1, 1, 1, 1], [2, 5, 3, 1, 1]] call BIS_fnc_vectorAdd; // Returns [3,6,4,2,2]
Additional Information
- See also:
- vectorAdd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note