BIS fnc sceneRotate: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game1= arma2 \|version1= 1\.([0-9]{2}) " to "|game1= arma2 |version1= 1.$1 |game2= arma2oa |version3= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - " |game2= arma2oa |version3= 1.50" to " |game2= arma2oa |version2= 1.50") |
||
Line 5: | Line 5: | ||
|game2= arma2oa | |game2= arma2oa | ||
| | |version2= 1.50 | ||
|game3= tkoh | |game3= tkoh |
Revision as of 22:00, 16 June 2021
Description
- Description:
- Compute new object coordinates from given center and angle from MOTION BUILDER
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
- Parameters:
- center: Array - Center position from MOTION BUILDER
- centerAngle: Number - Roation of center from MOTION BUILDER
- angle: Number - Rotation
- iniPosition: Array - Inital position
- Return Value:
- Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]
Examples
- Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate; // Returns [[1337.15,1334.18,0],-258]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note