Bug List – ArmA: Armed Assault
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==AI Issues== | ==AI Issues== | ||
{{Bug priority|2| | {{Bug priority|2| | ||
I placed a Shilka next to an M1A1 commanded by Player. The Shilka wouldn't open fire on my tank, for a while, even though its gun followed my tank. It eventually opened fire after a minute or so. [v1.02] - [[User:Zombie Mod|Zombie Mod]] | I placed a Shilka next to an M1A1 commanded by Player. The Shilka wouldn't open fire on my tank, for a while, even though its gun followed my tank. It eventually opened fire after a minute or so. [v1.02] - [[User:Zombie Mod|Zombie Mod]] | ||
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cease fire command, it is good the ai automatically overides the order and open fires on enemy that has descoverd them, but at a distance where there is no threat ai spots a target starts firing at it, then you order a cease fire, it will last 2 seconds and then they will open fire again very anoying when trying to be stealthy armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | cease fire command, it is good the ai automatically overides the order and open fires on enemy that has descoverd them, but at a distance where there is no threat ai spots a target starts firing at it, then you order a cease fire, it will last 2 seconds and then they will open fire again very anoying when trying to be stealthy armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | ||
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{{Bug priority|3| | |||
Try this load a few soldiers into a 5T open truck. Now try and shoot them. You can kill the driver but you can't kill any soldiers in the back of the truck unless you use an RPG and take out the entire truck. ''[1.02]'' - [[User:Major Latency|Major Latency]] }} | |||
{{Bug priority|4| | {{Bug priority|4| | ||
Repeated reports of AI "stacking up" when they exit a vehicle [http://www.pixxxhost.com/img/0b1e093cfe1dde9f7fb1cd97c6f2bd3c/arma_bug.jpg Screenshot]. Seen in SP and in the campaign when defending the airport. Wasn't able to reproduce so far. [v1.02 german]--[[User:SniperAndy|SniperAndy]] | Repeated reports of AI "stacking up" when they exit a vehicle [http://www.pixxxhost.com/img/0b1e093cfe1dde9f7fb1cd97c6f2bd3c/arma_bug.jpg Screenshot]. Seen in SP and in the campaign when defending the airport. Wasn't able to reproduce so far. [v1.02 german]--[[User:SniperAndy|SniperAndy]] | ||
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:Ive just tested it over and over, you are right it was a very bad one time thing because he went strait into the mountain, however resaults from further testing shows that i can just make the ai hit the mountain but only with the UH60 for some reason and yes its "just". only with the steepest slopes the ai almost looks like he is going to make it but dosent, it is probly safe to say this is not an issue because they only really crash when you try to make them. -[[User:NipWup|NipWup]] | :Ive just tested it over and over, you are right it was a very bad one time thing because he went strait into the mountain, however resaults from further testing shows that i can just make the ai hit the mountain but only with the UH60 for some reason and yes its "just". only with the steepest slopes the ai almost looks like he is going to make it but dosent, it is probly safe to say this is not an issue because they only really crash when you try to make them. -[[User:NipWup|NipWup]] | ||
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{{Bug priority|0| | {{Bug priority|0| | ||
The AI have troubles with spotting targets in campaign. I have to do It myself, the opfor aren't better. The distance on which they actualy recognize a threat is sometimes very low, despite the fact that I set them the highest skills. Is that a matter of missions or the AI in generall? They still seem to be quite suicidal when attacking enemy sometimes. ''[1.02 PL]''[[User:Funnyguy1|Funnyguy1]] 20:28, 7 January 2007 (CET) }} | The AI have troubles with spotting targets in campaign. I have to do It myself, the opfor aren't better. The distance on which they actualy recognize a threat is sometimes very low, despite the fact that I set them the highest skills. Is that a matter of missions or the AI in generall? They still seem to be quite suicidal when attacking enemy sometimes. ''[1.02 PL]''[[User:Funnyguy1|Funnyguy1]] 20:28, 7 January 2007 (CET) }} |
Revision as of 00:21, 8 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
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Weapons
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