addCuratorEditableObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | |s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
|p1= | |p1= curatorObj: [[Object]] - Curator module. | ||
|p2= | |p2= objects: [[Array]] | ||
|p3= | |p3= addCrew: [[Boolean]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 34: | Line 34: | ||
<code>[[if]] [[isServer]] [[then]] | <code>[[if]] [[isServer]] [[then]] | ||
{ | { | ||
[] [[spawn]] | |||
{ | |||
[[while]] {[[true]]} [[do]] | |||
{ | |||
{ | |||
_x [[addCuratorEditableObjects]] | |||
[ | |||
[[entities]] [[],["Logic"], [[true]] {{codecomment|/* Include vehicle crew */}},[[true]] {{codecomment|/* Exclude dead bodies */}}], | |||
[[true]] | |||
]; | |||
} [[count]] [[allCurators]]; | |||
[[sleep]] 60; {{cc|Change [[to]] whatever fits your needs}} | |||
}; | |||
}; | |||
};</code> | };</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 14:42, 19 June 2021
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - Curator module.
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 23, 2020 - 10:29 (UTC)
- R3vo
-
To continuously make all created objects editable for all Zeus use the following code:
if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */], true ]; } count allCurators; sleep 60; // Change to whatever fits your needs }; }; };