BIS fnc colorRGBAtoTexture: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ") |
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Values are in range 0..1. | Values are in range 0..1. | ||
|s1= | |s1= color call [[BIS_fnc_colorRGBAtoTexture]] | ||
|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] | |p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] |
Revision as of 15:31, 19 June 2021
Description
- Description:
- Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1. - Execution:
- call
- Groups:
- Arrays
Syntax
- Syntax:
- color call BIS_fnc_colorRGBAtoTexture
- Parameters:
- color: Array - format [R,G,B,A]
- Return Value:
- String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"
Examples
- Example 1:
_texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;
Additional Information
- See also:
- BIS_fnc_colorRGBAtoHTML
Notes
-
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