getSoundControllerResult: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
|descr= Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.


|s1= vehicle '''getSoundControllerResult''' config
|s1= vehicle '''getSoundControllerResult''' config


|p1= vehicle: [[Object]] - transport vehicle
|p1= vehicle: [[Object]] - transport vehicle

Revision as of 22:12, 19 June 2021

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Description

Description:
Returns the calculated value of simple expression defined in config. Config could be any config entry, even mission config entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
Groups:
Sounds

Syntax

Syntax:
vehicle getSoundControllerResult config
Parameters:
vehicle: Object - transport vehicle
config: Config - path to config entry containing the expression
Return Value:
Number

Examples

Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");

Additional Information

See also:
Arma 3: SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount

Notes

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