onPreloadStarted: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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{{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature|arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | ||
|s1= | |s1= '''onPreloadStarted''' command | ||
|p1= command: [[String]] or [[Code]] | |p1= command: [[String]] or [[Code]] |
Revision as of 22:20, 19 June 2021
Description
- Description:
- Defines an action performed just before the preload screen started. Preload event occurs after briefing screen on mission start.
- Groups:
- Event Handlers
Syntax
Examples
- Example 1:
onPreloadStarted {diag_log "preload started"};
Additional Information
- See also:
- onPreloadFinished
Notes
-
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